I'm more an ex-demoscener than a very active one.
However, I dive back into it from time to time.
Or more exactly, I feel the need to code bits and pixels.
It's very irregular, though.
oldskewlish experiments, (gitlab), 2019-202x.
my playground for oldschool demo effects experiments.
(for fullsize screenshots jump to the repo)
Seven years after my last releases, I started to build my own little J2ME toolbox. I was experiencing simple oldschool 2D/3D effects in MIDP2.0 on my S40 Nokia 6233 (no use of the JSR184 3D API). Pixel framebuffer access is a bit slow on this device but it is acceptable for most classic effects.
webtro for negrohernan (intro-nh.jar), 2007.
babyloon [code], rack/majic12 [font], doom theme [sfx]
240x320x32, J2ME MIDP 2.0, MIDI, two scrollers and fake copper bars.
webtro for kowciu (intro-kowciu.jar), 2007.
babyloon [code], hetero [font], monkey island 2 theme [sfx]
240x320x32, J2ME MIDP 2.0, MIDI, fast single evening prod.
webtro for 6280.6x.to (intro-6280.6x.to.jar), 2007.
babyloon [code], senser [font], xtd [sfx]
240x320x32, J2ME MIDP 2.0, MP3/MIDI, very basic plasma.
This is the very first and simple result of the nostalgia from my cracktro/bbstro period. Original version uses XTD-NINJA.MOD converted to MP3 whereas spread versions are more likely to come with esoteric midi files.
raw graphics interfaces library for x11r6 (rgi-0.1.0.tar.gz), 2001.
An attempt to have a generic and portable set of functions suitable for pixel-based oldschool demo programming under X11R6 with shared memory, VidModeExtension and DGA (Direct Graphic Access) options.
cracktro for oxygen (rvl-oxg.zip), 1999.
babyloon [code], thorin [gfx], void [sfx]
320x200x8, DOS/WIN9X, 11kb, 100% PMODE/W ASM, SB/ADLIB/NOSOUND
bbstro for equalizer (eqz.exe), 1999.
babyloon [code], senser [gfx], wotw [sfx]
320x200x8, DOS/WIN9x, 20kb, 100% PMODE/W ASM, GUS/SB/NOSOUND
arcboom archive cleaner (arcboom-19990601.tar.gz), 1999.
Configurable archive cleaner (remove and add predefined files).
Designed for Defiance Couriers BBS administrators.
Dirty C which could have been replaced by python, ugly perl or even shell script.
This is no digital art by itself, but I like its ASCII logo (by senser).
_________________ ________ ______sns!________ ________ _____ _____ ..._\___ \___ /_\__ /| /____\___ \_\___ \_\ \/ /_... : / _ / / /___/ __ / / / / \ / \ : :/ | \ / / / \ / \: _/ |________\ _____________________________________________\/ \_ \______|%ARCBOOM%\____\%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%DEFIANCE%/__________/
I met my wife in the summer '98, and things naturally calmed down.
Also, I never really embarked the "everything 3D" wagon.
I didn't feel I was made for this, nor for the gaming industry.
I'm definitely not a gamer.
vesa bios extensions (rvlvbe21.zip), 1998.
VESA Bios Extension Library that gives access to high resolution video modes for video cards compatible with VESA 1.2 at least. For PMODE/W Assembler coders, and Watcom C/DOS4GW addicts. It works with real mode or protected mode bankswitch and linear frame buffer (LFB).
ansi viewer for dos and x11r6 (dos / freebsd / linux), 1998
ANSI/ASCII viewer under DOS/Unix/XWindow on 8bpp, 16bpp, 24bpp or 32bpp displays.
The DOS version was released as a nitrophusion production (
ascii/ansi art group).
Three demoparties, one demo, one 64k, one 4k and a lots of bbstro.
Meeting a lots of people online and in-real-life.
Hours spent on BBS forums.
It was a lots of fun...
This would not have been possible without the support of
Thorin (equalizer bbs)
blue-blue 64kb intro (rvl-blue.zip), 1997
4th at Euskal Party 5 (San Sebastian/Spain - End of summer 1997)
320x200x8, DOS/WIN9x, 64Kb, 100% PMODE/W ASM, GUS/NOSOUND, 4Mb RAM
babyloon [code], ntsc+axxel+zaac [gfx], eagle [sfx]
milkshake demo (rvl-milk.zip), 1997
6th at the Wired 97 (Belgium - Middle of summer 1997)
DOS/WIN95, 776Kb, 100% PMODE/W ASM, 3Mb RAM, GUS/NOSOUND.
babyloon [code], ntsc+zaac [gfx], shazz [sfx], axxel+made [add gfx]
Feel free to play with the hidden part
terse 4kb intro (rvl-terse.zip), 1997
released at the Lucky & Tigrou Party 1997 [Paris - January 1997]
DOS, 4Kb, 100% REAL-MODE ASM, needs at least an i386 processor and a coprocessor.
ugly palette generator. 2D bump, 3D torus, weak voxel and a classic fire. the torus shading should look like fake-phong (environment mapping), but my lame texture/palette generator made it look like gouraud shading. I never get the time to fix that!
All done using 100% real-mode assembler.
Designed for DOS, may work under WIN9x.
equalizer bbs #1 (equaliz1.exe) [4828 bytes]
equalizer bbs #2 (equaliz2.exe) [5474 bytes]
equalizer bbs #3 (eqz3.exe) [9519 bytes]
equalizer bbs #4 (eqz4.exe) [9524 bytes]
deep waterz bbs (deep.exe) [6108 bytes]
raver's zone bbs #1 (raverz.exe) [4372 bytes]
raver's zone bbs #2 (raverz2.exe) [5681 bytes]
ultimate bbs (ultimate.exe) [3874 bytes]
ckc bbs (ckc.exe) [3810 bytes]
mafia underground bbs (mfu.exe) [9220 bytes]
!! with *adlib* track!!
no^carrier bbs (nocarr.exe) [9912 bytes]
platinum bbs (platinum.exe) [5948 bytes]
bugss bbs (bugss.exe) [2271 bytes]
This is when I really started assembly coding with my first production, thanks to a lot of time (and money - merci papa) spent chatting on RTEL.
It was also when I attend my first demoparty where I met a lot of nice guys
from the Atari ST scene, especially the X-MEN.
flower intro (zen-flow.zip), 1996.
released at The Place To Be 3 (Mont-de-Marsan).
320x200x8, DOS Only, 159Kb, 100% REAL-MODE ASM, SB/GUS.
trantor [code], anubis [gfx], aerial [music]
thanks to: thorin, cleaner, zoop,
axxel, ntsc, zaac, case, coop, darky, decibel,
senser, zerkman, sergent slayer / grevok, createur,
silver eagle, remdy, stack, dark angel, elendil, rommel, all my scene friends,
and all the sysops I met during my bbs activities...
... and all x-men!
____/\_______/\___ /| ____/\____/| _____/\______/\____/\____/\_____/\____ \_____ /_____ \_/ |/______ \ |___\______ _/ \____/____ _/ _/ /__|/ /__ \/ / | \ \/ / | \/ _\/ \__/ \ _/ \ \/ \ | \ _/ \_ \_ ___/__ | \_ ___/__ \_/__ \_ \_/ \_ \_| \_ \____\_____ /____ /_____ /____ /____ /__/___ /___ /____ /____ /|___ / ===========)/=====)/======)/=====)/=====)/=======)/====)/=====)/=====)/=SnS=)/= r e v e l a t i o n
.______ .________ ._______ ._____ .________ .________ .________ .________ ___| /__|_ _____/_| ____/_|____/_|_____ _/_|_____ /_| ______/_|_ _____/__ \_ _______/ ___/ | __/ | | __/ | | | \ | ___/ _/ %|________d|________e|__f|%..%|_____i|___\____a|____|___n|________c|________e|% ___ ____________________| |__________________________________________________ \_ ______/_______ \_ | \________ \_____/___ ___ \_______ \ ______/ / |/ / |/ / | \ _/ /_ \_/ |/____/ _/ /_____ \_ / | / | / | \ \ / / ___/ | \ / \/ / \c_____ /\o_____ /u______ /r___\_ /i__ /\e____ |r____\_ /s____ / \/ \/ \/ \/ \/ |___| \/ [SnS]\/ - - --- -- - UNiT TO SPREAD INFORMATIONS TO MASSES - ---- --- -- - - - -- -- - IF YA WANNA CONTACT DEFIANCE CALL +33-(0)1-45NOT4YA - -- ---- -