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_back_order_of_appearance_
. j2me webtro for NegroHernan
. Code: babyloon
. Font: Rack/Majic12
. Music: Doom Theme
. Features: 240x320x32, two scrollers and some fake copper bars, midi, MIDP 2.0
. j2me webtro for Kowciu
. Code: babyloon
. Font: hetero
. Music: Monkey Island 2 Theme
. Features: 240x320x32, simple rotating star, midi, MIDP 2.0
. As you may have noticed, it's a very simple fast one single evening production.
. j2me webtro for 6280.6x.to
. Code: babyloon
. Font: senser
. Music: xtd
. Features: 240x320x32, dumb plasma, mp3/midi, MIDP 2.0
. Opening text is modifiable. This is the very first and simple result of the nostalgia from my cracktro/bbstro period.
Original version uses XTD-NINJA.MOD converted to MP3 whereas spread versions are more likely to come with esoteric midi files.
Seven years after my last releases, I'm building my own little J2ME toolbox. No releases planned yet, I'm just experiencing oldschool 2D/3D effects in MIDP2.0 on my S40 Nokia 6233 (no use of the JSR184 3D API). Pixel framebuffer access is a bit slow on this device but it is acceptable for most classic effects.
Here is the list of coded effects:
- 2D bump mapping
- rotozoom
- 2D metaballs
- plasma
- 4x4 raytracing tunnel (to be optimized)
- 2D waves interferences
- vector balls (no morphing yet)
- spherical convex lens (elliptical would be better)
- vertical rotating sausage (dunno the real name)
- tunnel 2d
- floor 2d
(original size is 240x320)
More effects to come (in no order):
- dot tunnel
- voxel
- raycasting floor
- flat jelly balls
- recursive 3d wireframe cube
- TV snow
- particles
- backlighting rays
- recursive texture mapping
- verlet integration
. Cracktro for Oxygen
. Code: babyloon
. Gfx: thorin
. Sfx: void
. Features : 11Kb, i386, 100% pmode asm, sb/adlib/nosound, dos/win9x
. BBStro for Equalizer
. Code: babyloon
. Gfx: senser
. Sfx: wotw
. Features: 20Kb, i386, 100% pmode asm, gus/sb/nosound, dos/win9x
. ANSI Viewer [ DOS // FreeBSD //
Linux ]
. Lame ANSI/ASCII viewer runs under DOS/Unix/XWindow on 8bpp, 16bpp, 24bpp or 32bpp displays.
. All sources lost due to a crash disk. The DOS version was released as a Nitrophusion production.
. BlueBlue Intro [4th at Euskal
Party 5 _ San Sebastian//Spain - End of summer 1997]
. Code: babyloon
. Gfx: ntsc // axxel // zaac
. Sfx: eagle
. Features: 64Kb, 100% pmode asm, GUS/NOSOUND, 4Mb RAM, DOS/WIN9x
MilkShake Demo \\ 6th at Wired 97 (Belgium - Middle of summer 1997)
. Code: babyloon
. Gfx: ntsc // zaac
. Sfx: shazz
. Add Gfx: axxel // made
. Features: 776Kb, 100% pmode asm, 3Mb RAM, GUS/NOSOUND, DOS/WIN95.
. Misc: Feel free to play with the hidden part
. Terse Intro // Released at the Lucky & Tigrou Party 1997 [Paris - January 1997]
. Features: 4Kb, 100% real mode asm, needs at least an i386 processor and a coprocessor.
. Misc1: Excuse me for the ugly palette generator. 2D bump, 3D torus, weak voxel and a classic fire. Ugly, ok, but small.
. Misc2: Shading on Torus should look like fake-phong (environment mapping).
But my lame texture/palette generator made it look like gouraud shading. I never get the time to fix that!
_BBS Intros coded in 1997
. All done using 100% real mode assembler. Should work under both DOS & Win
. Equalizer BBS #1 (4828 bytes)
. Equalizer BBS #2 (5474 bytes)
. Equalizer BBS #3 (9519 bytes)
.Equalizer BBS #4 (9524 bytes)
. Deep Waterz BBS (6108 bytes)
. Datacrawler BBS #1 (5501 bytes)
. Datacrawler BBS #2 (5605 bytes)
. Raverz Zone BBS #1 (4372 bytes)
. Raverz Zone BBS #2 (5681 bytes)
. Emulation Camp #1 (11674 bytes) [10 levels + 4 AdLib tracks]
. with sources : src1 - src2
. Emulation Camp #2 (4577 bytes) !! with *AdLib* track !! (with sources)
. Mafia Underground (9220 bytes) !! with *AdLib* track !!
. Flower Intro // Released at The Place To Be 3 (Mont-de-Marsan)
. Code: trantor (my first nickname)
. Gfx: anubis
. Sfx: aerial
. Feature: 390Kb (with sources), 100% real mode assembler, SB/GUS, DOS Only.
. Misc: My first production. Lame code of course. The result of hours of chatting on RTEL.
Thorin, Cleaner, Zoop, Axxel, Ntsc, Zaac, Case, Coop, Darky, Decibel, Senser, Zerkman, Sergent Slayer, Createur, Silver Eagle, Remdy, Stack, Dark Angel, Elendil, Rommel, all my scene friends, and all the sysop I met during my BBS activities ... and all X-Men!
And few scans from swapped materials...
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===========)/=====)/======)/=====)/=====)/=======)/====)/=====)/=====)/=SnS=)/=
r e v e l a t i o n
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___| /__|_ _____/_| ____/_|____/_|_____ _/_|_____ /_| ______/_|_ _____/__
\_ _______/ ___/ | __/ | | __/ | | | \ | ___/ _/
%|________d|________e|__f|%..%|_____i|___\____a|____|___n|________c|________e|%
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\_ ______/_______ \_ | \________ \_____/___ ___ \_______ \ ______/
/ |/ / |/ / | \ _/ /_ \_/ |/____/ _/ /_____ \_
/ | / | / | \ \ / / ___/ | \ / \/ /
\c_____ /\o_____ /u______ /r___\_ /i__ /\e____ |r____\_ /s____ /
\/ \/ \/ \/ \/ |___| \/ [SnS]\/
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